MASKED / Masks

The twenty masks

Put one on and you are someone else. Every mask brings its own power, a skill, a special that fills as you fight, and a blade to set out with. The boy wears the first. The others lie cracked down in the Pit, one in every realm, waiting for you to carry them home to the Mask-maker.

14 of them have not surfaced yet. Another comes up every week, the last on 1 February.

A power

Always on while you wear it: luck with coins, fire on critical hits, a blow you survive.

A skill

On its own button, and back after a short rest. Throw knives, raise a wall of ice, dive through the sand.

A special

Fills as you hit. Spend it when the room gets loud: a blizzard, a bolt on every foe, seven seconds of critical hits.

A blade

Each mask sets out with a weapon of its own. Grow it on the way down, or swap it for one you find.

The first four

Mask Boy's own, and three that lie cracked on the first three depths of any descent.

The hero in the Mask Boy mask.

Mask Boy

Worn from the start

Power
Stubborn. Once a floor, a blow that would end him leaves him standing, and throws the foes around him back.
Skill
Spinning Strike. One spin with the blade out; every foe close by is struck and thrown back.
Special
Unbroken. A shockwave, a moment no blow can land, and half a heart mended.
Blade
Fallen Sword
The hero in the Wanderer mask.

Wanderer

Lies broken on the first depth

Power
Lucky Find. More coins, and lower prices.
Skill
Throwing Knives. Knives to throw, two at a time before they rest.
Special
Jackpot. Seven seconds of nothing but critical hits, and more coins.
Blade
Twin Blades
The dark shape of a mask that has not surfaced yet.

A mask not yet seen

Lies broken on the second depth

Its power, skill, special and blade surface on .

The dark shape of a mask that has not surfaced yet.

A mask not yet seen

Lies broken on the third depth

Its power, skill, special and blade surface on .

The realms' masks

Sixteen more, one hidden in every realm. The deeper the realm, the more the Mask-maker asks to mend it.

The hero in the Keyward mask, in Upper Realm.

Keyward

Upper Realm · depth 1

Power
Skeleton Key. One gold door a floor opens without a key.
Skill
Spike Row. A row of spikes out of the floor.
Special
Lockdown. Every foe held fast.
Blade
Skull Crasher
The hero in the Diver mask, in Drowned Halls.

Diver

Drowned Halls · depth 1

Power
Undertow. The blade chills.
Skill
Breaker. A wave.
Special
Great Bell. A toll that stuns.
Blade
Tide Cutlass
The hero in the Sunseeker mask, in Sunscour.

Sunseeker

Sunscour · depth 1

Power
Mirage. A roll makes foes lose sight of you.
Skill
Sand Dive. A dive through the sand.
Special
Noon. A blast, then burning ground.
Blade
Sunfang
The hero in the Scribe mask, in Archive.

Scribe

Archive · depth 1

Power
First Line. The first blow on every foe is a critical hit.
Skill
Flurry of Pages. Two flurries of cutting pages.
Special
Rewind. Back three seconds, and both places burst.
Blade
Quill Rapier
The dark shape of a mask that has not surfaced yet.

A mask not yet seen

Wildwood · depth 2

Its power, skill, special and blade surface on .

The dark shape of a mask that has not surfaced yet.

A mask not yet seen

Frostfall · depth 2

Its power, skill, special and blade surface on .

The dark shape of a mask that has not surfaced yet.

A mask not yet seen

Sporewood · depth 2

Its power, skill, special and blade surface on .

The dark shape of a mask that has not surfaced yet.

A mask not yet seen

Rotfen · depth 2

Its power, skill, special and blade surface on .

The dark shape of a mask that has not surfaced yet.

A mask not yet seen

Ember Depths · depth 3

Its power, skill, special and blade surface on .

The dark shape of a mask that has not surfaced yet.

A mask not yet seen

Gloom Hollow · depth 3

Its power, skill, special and blade surface on .

The dark shape of a mask that has not surfaced yet.

A mask not yet seen

Brassworks · depth 3

Its power, skill, special and blade surface on .

The dark shape of a mask that has not surfaced yet.

A mask not yet seen

Ossuary · depth 3

Its power, skill, special and blade surface on .

The dark shape of a mask that has not surfaced yet.

A mask not yet seen

Shadow Realm · depth 4

Its power, skill, special and blade surface on .

The dark shape of a mask that has not surfaced yet.

A mask not yet seen

Hollow Sky · depth 4

Its power, skill, special and blade surface on .

The dark shape of a mask that has not surfaced yet.

A mask not yet seen

Stormreach · depth 4

Its power, skill, special and blade surface on .

The dark shape of a mask that has not surfaced yet.

A mask not yet seen

Starwell · depth 4

Its power, skill, special and blade surface on .

The wardrobe room in the Keep: the masked boy stands before the wardrobe, the Mask-maker beside him.

Every mask remembers

Somebody wore each of these before you. Fight in a mask long enough, break a warden in it, and it gives something back: three memories of the one whose face it was. Listen at the wardrobe in the Keep.

Which face will you wear?

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